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Please fill in the values above for attacker and defender, then hit the Battle button below. Based on level, it will spend all your BPs as a fighter, taking the first level of specialization of everything, then the talents, then the 2nd level of specialization and beyond. It prioritizes Speed over Damage over Attack over Defense.

Note that the simulator uses an approxmiation for damage on shield hits, dividing the base weapon damage by two rather than just rolling 1 die. This is because I don't want to try to parse the string if someone enters something odd like 3d8+d4+2 or whatever. Also, I don't currently ask you what the weapon type it is, which means I can't properly handle the difference between puncturing/crushing/hacking damage. If I eventually add a weapon selection list, I'll change shield hits to work in the exact correct manner. This should be close enough, though. If you're trying to simulate a piercing weapon versus a defender with a shield, it's probably easiest to just manually increase the defender's defense score and select them as having no shield, since shield breakage likely wouldn't occur versus piercing weapons anyway, unless the attacker had a ridiculously high damage bonus.

AttackerDefender
LevelHit Points
Attack BonusDefense Bonus
Damage BonusDamage Reduction
Base Weapon Damage *TOP Save
Base Weapon SpeedShield Type
Weapon SizeShield Magical Bonus
Weapon Magical Bonus
* Note that when entering base weapon damage, it should have a 'p' on it (e.g., 2d6p). Otherwise the rolls won't penetrate.
** If you type in gibberish that can't be converted to actual numbers or damage rolls or what have you, it'll use the defaults instead. So don't do that.

# of combats to simulate:
Please be patient after clicking the button... running all the battles can take a few seconds. Clicking the button repeatedly may make it blow up.
HackMaster is a registered trademark of Kenzer and Company used here under limited license. HackMaster and all game materials copyright 2009, Kenzer and Company.
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