Please fill in the values above for attacker and defender, then hit the Battle button below. Based on level, it will spend all your BPs as a fighter, taking the first level of specialization of everything, then the talents, then the 2nd level of specialization and beyond. It prioritizes Speed over Damage over Attack over Defense.
Note that the simulator uses an approxmiation for damage on shield hits, dividing the base weapon damage by two rather than just rolling 1 die. This is because I don't want to try to parse the string if someone enters something odd like 3d8+d4+2 or whatever. Also, I don't currently ask you what the weapon type it is, which means I can't properly handle the difference between puncturing/crushing/hacking damage. If I eventually add a weapon selection list, I'll change shield hits to work in the exact correct manner. This should be close enough, though. If you're trying to simulate a piercing weapon versus a defender with a shield, it's probably easiest to just manually increase the defender's defense score and select them as having no shield, since shield breakage likely wouldn't occur versus piercing weapons anyway, unless the attacker had a ridiculously high damage bonus.
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